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Zeon Breaker Beta Feedback Forum
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Thread: Zeon Breaker Beta Feedback Forum

  1. #1

    Zeon Breaker Beta Feedback Forum

    Please post your feedback and bug reports for Zeon Breaker Beta builds here!

    If you are not in the beta post here and we'll send you an email shortly after you post!

    - Current build number is Beta 0.8.8.0 -

    Build 0.8.0.9
    02x0 – Powerups overlapping fixed with no ability with 2 to spawn at the same time in the same spot
    02x1 – Collisions improved with ball and paddles
    02x2 – Improved Post-Level Screen
    02x3 – Added minor gravity to fix horizontal and vertical loops

    Build 0.8.1.5
    03x0 – Improved Stability on PC and Mobile
    03x1 – Temporary removal of Post Level Screen
    03x2 – Windows Phone Version Ported
    03x3 – Improved Gravity System
    03x4 – Minor code changes

    Build 0.8.3.9
    04x0 – New Save System
    04x1 – Improved Graphics Settings
    04x2 – Further Stability Improvements
    04x3 – New Backend System
    04x4 – Improved Level System (Active only in Neon-Energy Worlds)

    Build 0.8.4.1
    05x0 – Finalised Save System
    05x1 – Finalised Level System
    05x2 – Improved Backend System
    05x3 – Removed unessential code
    05x4 – Streamlined content

    Build 0.8.4.2
    06x0 – Updated Buttons

    Build 0.8.5.3
    07x0 – Updated In-Game Buttons
    07x1 – Updated Controls Page
    07x2 – Initial Controls Improved

    Build 0.8.4.2
    08x0 – Added in Summary Screen
    08x1 – Fixed Level Unlock Bugs
    08x2 – Improved Stability
    08x3 – Updated Controls Page
    08x4 – Launch Button Added
    08x5 – Fixed Ball Launch Systems
    08x6 – Updated Graphics for Buttons
    08x7 – Removed Unneeded Assets
    08x8 – Updated Save Code
    08x9 – Improved Background Graphics
    08x10 – Removed Developer Access
    08x11 – Updated Score System
    Last edited by J45PER; 7th August 2014 at 06:43 PM.
    J45PER - Xitol Softoworks Co-Founder and Director

  2. #2
    Troll Master Donbe's Avatar
    Join Date
    Mar 2014
    Location
    uk
    Posts
    19
    -anti hart gave me a bigger bat (only once did it do this)
    -ball can become stuck in an infinite loop and the only way to get out is to let it go out the play zone (this happens most often when batting form the top quarter of the playing field
    -now and then the ball bonces up and down so much it takes forever to get to the other side
    -in one instance a hart lost me the match by taking my two remaining lifes
    -ball often clipped past bat if it hit net end at angel

  3. #3
    Quote Originally Posted by Donbe View Post
    -anti hart gave me a bigger bat (only once did it do this)
    -ball can become stuck in an infinite loop and the only way to get out is to let it go out the play zone (this happens most often when batting form the top quarter of the playing field
    -now and then the ball bonces up and down so much it takes forever to get to the other side
    -in one instance a hart lost me the match by taking my two remaining lifes
    -ball often clipped past bat if it hit net end at angel
    1. Sounds like two powerups overlapping, we will be addressing this one by having them destroy each other on contact.
    2. Unknown cause, will be looked into.
    3. Another unknown cause, again will be looked into.
    4. Sounds like the same as #1 with two overlapping powerups.
    5. Collision issue, will be looked into.
    J45PER - Xitol Softoworks Co-Founder and Director

  4. #4
    Three points 2 gameplay based and one bug i encountered.

    1. At the start of the game you press space to launch the ball, i feel from my point of view that having that bound to LMB might be more intuitive as i kept trying to click LMB at the start of every game
    2. There's no indication of what levels i've completed so im not sure where to start again, im assuming this will be fixed in later builds anyway but just pointing it out
    3. I got into a situation where the ball was bouncing vertically with no horizontal movement when it hit the very edge of the bat and had to exit and re-enter the level due to this

  5. #5
    Quote Originally Posted by Waddy101 View Post
    Three points 2 gameplay based and one bug i encountered.

    1. At the start of the game you press space to launch the ball, i feel from my point of view that having that bound to LMB might be more intuitive as i kept trying to click LMB at the start of every game
    2. There's no indication of what levels i've completed so im not sure where to start again, im assuming this will be fixed in later builds anyway but just pointing it out
    3. I got into a situation where the ball was bouncing vertically with no horizontal movement when it hit the very edge of the bat and had to exit and re-enter the level due to this
    1. We did have this and we may re-introduce this, it was removed earlier as a bug occurred when you clicked through to the level.
    2. would you be able to post some images for this one please? As The levels should be greyed out until unlocked so that al unlocked ones up until the latest one playable are coloured and any after that should be grey.
    3. Yep we are trying to fix this one still
    J45PER - Xitol Softoworks Co-Founder and Director

  6. #6
    Senior Developer zombie112's Avatar
    Join Date
    Mar 2014
    Location
    Niagara Falls, NY
    Posts
    27
    I think he means while playing. You have to leave the game and go to level select to see what levels are done so far.
    Steve Ruk - Level Design/Project Management

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